suppressions=/home/den/Downloads/invalid_access.supp \ As I wrote, waited 20 hours without result. Without valgrind it launches second instance with a game, without launching "minecraft launcher"). That's how I launched minecraft for tracing (it is HUGE command, I took it from the "real" process launched. >If you replace the trace with "valgrind -leak-check=full", valgrind's output should contain information about where how much memory is (possibly) leaked. ![]() Trying to connect to java process with valgrind now Upd - as I found out, these memleaks are for the Launcher, not the exact game. It would be useful for me to know, why did you decide that those records relate to memory leaks (my observation - after normal game launching there were about 30 records for "renderD128" were created. ![]() =9226= multipleinheritance: 1,960 bytes in 10 blocksĪccording to it, during my game session there were lost about 10 MB of memory.Īlso I am not sure how memory allocation should work during app launching (I mean, possibly that could be find that app requested memory in renderD128 and freed it only after app closing.). ![]() =9226= definitely lost: 672 bytes in 6 blocks First observation - is that the app versions available for me 1.14.4 and 1.14
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